Jeff Johnson: “Designing with the Mind in Mind” | Talks at Google

Jeff Johnson: “Designing with the Mind in Mind” | Talks at Google

DAN RUSSELL: Good afternoon, everybody. Welcome to this episode of Authors at Google. I’m Dan Russell. And I’m the host for our guest today, Jeff Johnson. And I know Jeff because back in the mid ’80s we were both at an institution known a Xerox. I was at PARC and Jeff was at Office Information

Music Software & Bad Interface Design: Avid’s Sibelius

Music Software & Bad Interface Design: Avid’s Sibelius

Sibelius is truly revolutionary, …in the sense that, no matter how carefully you try to work with it, …it always seems to be trying to rise up against you. It’s hard to learn, poorly maintained, …and sports a navigation system that seems to take pride in putting things where you’d least expect them. And that’s

The Faker You Are, the More Successful You Can Be | InvisionApp Design Lead | Pablo Stanley

The Faker You Are, the More Successful You Can Be | InvisionApp Design Lead | Pablo Stanley

hello San Francisco how are you doing I hope you’re ready for this because this is going to be epic and I want to hear how ready you are so let’s do a quick interactive activity so please respond to me hell yeah in a little bit okay so you’re going to say hell yeah

Intro to UX Design – User Experience and You – Extra Credits

Intro to UX Design – User Experience and You – Extra Credits

In the beginning there were only the words ‘Press Start.’ User Interface has come a loong way since then. And with that added complexity, new roles have emerged in the game industry. So let’s take a look at the role of a ‘User Experience Designer’ [UX] and how they are changing the way that games