Music Software & Bad Interface Design: Avid’s Sibelius

Music Software & Bad Interface Design: Avid’s Sibelius

Sibelius is truly revolutionary, …in the sense that, no matter how carefully you try to work with it, …it always seems to be trying to rise up against you. It’s hard to learn, poorly maintained, …and sports a navigation system that seems to take pride in putting things where you’d least expect them. And that’s

Good Design, Bad Design Vol. 6 – The Best and Worst of Video Game Graphic Design

Good Design, Bad Design Vol. 6 – The Best and Worst of Video Game Graphic Design

Today’s episode is sponsored by Squarespace, the all-in-one platform to build a beautiful online presence. Get 10% off your first purchase with the offer code DESIGNDOC. Hey hey, we’re back with the 6th installment of Good Design Bad Design. Don’t worry if you haven’t watched the others, you can jump right in here and catch

Boss Battle Design Vol. 2 – Designing Engaging Boss Fights in Games

Today’s episode is sponsored by Privacy.com. Privacy.com lets you make online purchases using virtual credit cards, which helps keep your real identity and bank info safe. Hey, I like good boss fights and I like… uhh… talking about bad boss fights. I’ve got a few more to talk about, good and bad, that I think

Unpleasant Design – When Bad Design is Used to Hide Problems – Extra Credits

Unpleasant Design – When Bad Design is Used to Hide Problems – Extra Credits

Before we start, big thanks to Ethan Richie and Gem Williams for handling the art for us this week. In September of 2017 the City of Seattle placed 18 shiny new bike racks underneath a bridge that was slated for demolition in less than a year. Why? Unpleasant design. Intro Music Today’s topic is kind